Games that Educate: Conduct reviews of games designed to teach through experiential gameplay or content interaction.
Explore the social piece of gameplay and how it can be used in learning that involves interaction around a common experience. Examine single player games on Steam, multiplayer games online, Single player VR, Multiplayer VR, Multiplayer MR.
Consider the emotional connection and social awareness impact of role-playing vs. avatar creation.
Is one more effective than the other in connecting the player/learner with content? Is one more ‘immersive’ than the other?