Research Objective Three: EDU Games
- Games that Educate: Conduct reviews of games designed to teach through experiential gameplay or content interaction.
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- Explore the social piece of gameplay and how it can be used in learning that involves interaction around a common experience. Examine single player games on Steam, multiplayer games online, Single player VR, Multiplayer VR, Multiplayer MR.
- Consider the emotional connection and social awareness impact of role-playing vs. avatar creation.
- Is one more effective than the other in connecting the player/learner with content? Is one more ‘immersive’ than the other?
- How can we effectively bridge the gap between experiential critical thinking in gameplay mechanics and educational environments and content?
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- Games geared toward social awareness that prompt empathy
- Games that explore experiential learning opportunities
- Games for pure entertainment (What can we learn from them?)