{"id":26,"date":"2017-10-26T14:11:09","date_gmt":"2017-10-26T14:11:09","guid":{"rendered":"https:\/\/sites.smith.edu\/gaming-archives-project\/?page_id=26"},"modified":"2018-10-19T18:08:15","modified_gmt":"2018-10-19T18:08:15","slug":"resources","status":"publish","type":"page","link":"https:\/\/sites.smith.edu\/gaming-archives-project\/resources\/","title":{"rendered":"GAP Resources"},"content":{"rendered":"<h2><\/h2>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/sites.smith.edu\/gaming-archives-project\/research-topics\/\">Old Research Ideas<\/a><\/p>\n<h2><strong>Non-Steam Game Links<\/strong><\/h2>\n<p><a href=\"http:\/\/waldengame.com\/\">Walden, a game<\/a><br \/>\n<a href=\"http:\/\/www.depressionquest.com\/\">Depression Quest<\/a><br \/>\n<a href=\"http:\/\/playspent.org\/\">Spent<\/a><br \/>\n<a href=\"http:\/\/www.epidemicgame.org\/index.html\">Epidemic!<\/a><br \/>\n<a href=\"http:\/\/shakespearetheatre.com\/redactor\/\">Redactor<\/a><\/p>\n<h2><strong>Reading<\/strong> <strong>List<\/strong><\/h2>\n<p><strong>YouTube<\/strong><strong>:<br \/>\n<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none\">\n<ul>\n<li><a href=\"https:\/\/www.youtube.com\/user\/ExtraCreditz\">Extra Credits<\/a><\/li>\n<li><a href=\"https:\/\/www.youtube.com\/playlist?list=PLn4ob_5_ttEaA_vc8F3fjzE62esf9yP61\">Feminist Frequency<\/a><\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=LPNzJLDHQ4o\">6 Games That Tried to Save the World for Real<\/a><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Books<\/strong><strong>:<br \/>\n<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none\">\n<ul>\n<li><a href=\"https:\/\/www.amazon.com\/Gaming-Representation-Sexuality-Digital-Studies\/dp\/0253026474\/ref=sr_1_1?ie=UTF8&amp;qid=1502730866&amp;sr=8-1&amp;keywords=gaming+representation\">Jennifer Malkowski and TreaAndrea M. Russworm &#8211; Gaming Representation: Race, Gender, and Sexuality in Video Games<\/a><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Interviews:<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none\">\n<ul>\n<li><a href=\"http:\/\/www.sciencefriday.com\/segments\/how-games-move-us\/\">How Games Move Us<\/a>\u00a0(Science Friday)&#8211;interview with developers<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Articles<\/strong><strong>:<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none\">\n<ul>\n<li><a href=\"http:\/\/www.houstonpress.com\/arts\/would-you-believe-there-have-been-only-14-playable-black-women-in-gaming-7484017\">Would You Believe There Have Been Only 14 Playable Black Women in Gaming?<\/a><\/li>\n<li><strong><a href=\"http:\/\/towncrier.puritan-magazine.com\/ephemera\/twine\/\">Fembot ADA,\u00a0<\/a><\/strong><a href=\"http:\/\/adanewmedia.org\/\">http:\/\/adanewmedia.org\/<\/a><\/li>\n<li><a href=\"https:\/\/www.gitbook.com\/book\/taracopplestone\/twine-4-archaeology-dummies\/details\">TWINE FOR ARCHAEOLOGY DUMMIES<\/a><\/li>\n<li><a href=\"https:\/\/github.com\/shawngraham\/highschoolhistorygaming\/blob\/master\/README.md\">An Introduction to Writing History Through Video Games<\/a><\/li>\n<li><a href=\"https:\/\/epress.trincoll.edu\/webwriting\/chapter\/graham\/\">Pulling Back the Curtain: Writing History Through Video Games<\/a><\/li>\n<li><a href=\"http:\/\/versusclucluland.blogspot.ca\/2008\/07\/easy-choices.html\">Easy Choices<\/a><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Courses<\/strong><strong>:<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none\">\n<ul>\n<li><a href=\"https:\/\/www.coursera.org\/learn\/gamification\">Gamification<\/a>,\u00a0Kevin\u00a0Werbauch, Wharton School of Business, Coursera (subscription access)<\/li>\n<li><a href=\"https:\/\/online.berklee.edu\/courses\/game-design-principles\">Game Design Principles<\/a>, Danielle Riendeau, Berklee Online (paid tuition)<\/li>\n<li><a href=\"https:\/\/www.edx.org\/course\/leading-change-go-beyond-gamification-michiganx-microsoft-education-gl101x\">Leading Change: Go Beyond Gamification with Gameful Learning<\/a>, edX.org \u00a0(free, archived course access)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Old Research Ideas Non-Steam Game Links Walden, a game Depression Quest Spent Epidemic! Redactor Reading List YouTube: Extra Credits Feminist Frequency 6 Games That Tried to Save the World for Real Books: Jennifer Malkowski and TreaAndrea M. Russworm &#8211; Gaming Representation: Race, Gender, and Sexuality in Video Games Interviews: How Games Move Us\u00a0(Science Friday)&#8211;interview &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.smith.edu\/gaming-archives-project\/resources\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;GAP Resources&#8221;<\/span><\/a><\/p>\n","protected":false},"author":11,"featured_media":0,"parent":0,"menu_order":2,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-26","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/pages\/26","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/comments?post=26"}],"version-history":[{"count":26,"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/pages\/26\/revisions"}],"predecessor-version":[{"id":420,"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/pages\/26\/revisions\/420"}],"wp:attachment":[{"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/media?parent=26"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}