{"id":42,"date":"2017-10-26T14:35:44","date_gmt":"2017-10-26T14:35:44","guid":{"rendered":"https:\/\/sites.smith.edu\/gaming-archives-project\/?page_id=42"},"modified":"2017-11-30T17:17:36","modified_gmt":"2017-11-30T17:17:36","slug":"experiential-learning-edu-games","status":"publish","type":"page","link":"https:\/\/sites.smith.edu\/gaming-archives-project\/experiential-learning-edu-games\/","title":{"rendered":"Experiential Learning &amp; EDU Games"},"content":{"rendered":"<h4><\/h4>\n<h4>Research Objective Three: EDU Games<\/h4>\n<ul style=\"font-weight: 400\">\n<li><b><strong>Games that Educate:\u00a0<\/strong><\/b>Conduct reviews of games designed to teach through experiential gameplay or content interaction.\n<ul>\n<li style=\"list-style-type: none\">\n<ul>\n<li>Explore the social piece of gameplay and how it can be used in learning that involves interaction around a common experience. Examine single player games on Steam, multiplayer games online, Single player VR, Multiplayer VR, Multiplayer MR.<\/li>\n<li>Consider the emotional connection and social awareness impact of role-playing vs. avatar creation.\n<ul>\n<li>Is one more effective than the other in connecting the player\/learner with content? Is one more \u2018immersive\u2019 than the other?<\/li>\n<\/ul>\n<\/li>\n<li>How can we effectively bridge the gap between\u00a0<a href=\"http:\/\/docs.lib.purdue.edu\/cgi\/viewcontent.cgi?article=1481&amp;context=ijpbl\">experiential critical thinking\u00a0in gameplay<\/a>\u00a0mechanics and educational environments and content?<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul style=\"font-weight: 400\">\n<li><strong>Games\u00a0geared toward social awareness that prompt empathy<\/strong><\/li>\n<li><strong>Games that explore experiential learning opportunities<\/strong><\/li>\n<li><strong>Games for pure entertainment (What can we learn from them?)<\/strong><\/li>\n<\/ul>\n<p style=\"font-weight: 400\">\n","protected":false},"excerpt":{"rendered":"<p>Research Objective Three: EDU Games Games that Educate:\u00a0Conduct reviews of games designed to teach through experiential gameplay or content interaction. Explore the social piece of gameplay and how it can be used in learning that involves interaction around a common experience. Examine single player games on Steam, multiplayer games online, Single player VR, Multiplayer VR, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.smith.edu\/gaming-archives-project\/experiential-learning-edu-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Experiential Learning &amp; EDU Games&#8221;<\/span><\/a><\/p>\n","protected":false},"author":11,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-42","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/pages\/42","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/comments?post=42"}],"version-history":[{"count":5,"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/pages\/42\/revisions"}],"predecessor-version":[{"id":339,"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/pages\/42\/revisions\/339"}],"wp:attachment":[{"href":"https:\/\/sites.smith.edu\/gaming-archives-project\/wp-json\/wp\/v2\/media?parent=42"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}